![]() Setting color and opacity can be controlled either from SketchUp's material editor, or within the Twilight Material Editor Dialog.Ĭheck your sun angles so that the sun in SketchUp is where you want it to be, do not change, but rather leave default Twilight Environment to automatically match SketchUp's environment of sun and sky. Set Color to white and opacity to zero or appropriate opacity near zero. Set any average window glass to be Template>Architectural Glass>Common. Fully saturated colors do not exist in the real world and will result in longer render times and rendering artifacts, odd colors, or noise do to too many light bounces and extra calculations. Any other pure or fully saturated colors no more than 92% saturation. Any pure black surfaces to be no more than 90% grey. Strange things happens between SketchUp and Twilight when geometry is abnormally distant from the origin, or if objects are not “real world” size.Ĭhange any pure white surface to be 92% white. Water can not look like an ocean if it is placed in a sea the size of a teacup. A physics based render engine such as Twilight Render must have accurate geometry in order to give accurate results in lighting and materials. Painting the back faces can result in odd reflections during rendering.īe sure all geometry is correctly scaled and is positioned as close as possible to the original SketchUp starting red/green/blue axis (a.k.a. Paint textures onto front faces only, and avoid painting groups or components. Reverse any blue faces by selecting the face only, right-click> Reverse Face. ![]() Set SketchUp view to Monochrome (View>Facestyle>Monochrome, or use “Styles” Toolbar), be sure all faces are white, not blue. ![]() Before hitting that render button, there are some basic checks to make to verify your model is ready to render.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |